Technical trivia: the reason there's a barrel at the very beginning is so you must fire and "wake up" the spawncube targets in the main room, which is connected through sectors so the sound can propagate there. On the two highest difficulty levels, the Icon will spawn twice as many enemies, so you'd better be quick about it! About halfway through you'll raise some slow platforms, so if you don't see anything happening, just wait. It's simple in design, but finding the switches to flick requires you to go back and forth between two areas divided by a chasm. My own version of the game's final level. This uses a hardcoded sector tag in Doom opening like a door when all Keens are dead. Technical trivia: this level works by each Megasphere being surrounded by four linedefs that trigger crushers in an area outside the map, each one containing a Keen doll. The higher the difficulty, the more Cyberdemons go after you! To help you out there's a switch somewhere in the maze that opens a secret room, where you will find another switch that opens an additional passage in each corner of the maze. Once you have them all, the outermost walls will open to reveal the exit. Pac-man in Doom! Run down the corridors collecting 30 Megaspheres. Some require keycards to open.Ĭonsider using saves the first times you play, as there are some surprises near the end. Green doors - lead to the Sectors' control rooms, where you'll find useful weapons and keycards. White doors - lead to optional rooms holding enemies, ammo and health. Each sector has some optional rooms, a control room, and a door to the next sector. The level is divided into sectors, or corridors. It's quite small and simple in geometry, but ammo is pretty tight on the higher difficulties.Ī simple, flat level inspired by Tower Assault by Team 17. Inspired by Team17's oldie, Tower Assault, this level has you storming a heavily guarded tower. Music: Hell Ascends by Santtu "MF38" Pesonen A switch in his lair will seal Hell's gateway into the city. Located somewhere deep within the heart of the city, he can easily deal with any intruder. Their leader is said to be an unstoppable cyborg. Their watchtower overlooks the nearby streets, so these guys will definitely take notice when you start tearing through the city. The most heavy-duty gang in town, consisting of Revenants and Mancubus. Watch out for stray Demons sneaking up on you as you battle the other gangs. Remember to shoot all switches you can't hit normally - some may require a certain weapon. This gang consists of pinky Demons and Hell Knights, and their headquarters is more heavily guarded than the Grunts. Due to the Grunts always trying to stay up-to-date with other gangs' technology, their leader is a cybernetic spiderdemon. This small-time gang has a large turf and consists of Zombiemen, Shotgun guys, Chaingunners, and Imps. After all three gangs are eradicated, you must find and assassinate the mastermind of the city. You must eliminate each one in turn and proceed to the next with a keycard found deep within their headquarters. The monsters have split into three "gangs": the Grunts, the Hell Knights, and the Mancubus, each gang controlling one part of the city. You are a single elite soldier sent to reclaim a city occupied by demons. Music: When Hell Freezes Over by Santtu "MF38" Pesonen
If you don't know what to do next, look for switches or brightly lit areas. It's pretty beginner-friendly on the easier settings, but was designed for UV. Trying to beat this as fast as possible comes down to a balance between cleaning up the current mess of enemies and letting the next waves in. Health and ammo is plentiful, but not too much so.
It's a single arena that evolves as you press switches and fight increasingly challenging waves of demons. Made in 2018, this was my first level in 15 years.
An easy way to do this in Windows is to create a shortcut to the game, and add this after the filename: -file levelname.wadĮxample: "c:\doom2\doom2.exe -file evilcore.wad"Īlternatively, most source ports allow you to simply drag and drop the level onto the game executable. They will also run fine in any source port, but were not designed for ports that allow jumping and looking up or down.Īdd the levels to your Doom 2 directory and start the game with the -file parameter. These levels are compatible with the original DOS Doom 2. Most of them were touched up in 2020 so they're at least slightly less terrible, and custom music was added from.
Most of these levels were made in 2003, but you might still find them interesting.